Iron Wake
**IRON WAKE** is a first-person mecha combat mission you can finish in one sitting.
You pilot STRIDER, a 48-ton Recovery Division rig, alongside your squad: Hallow, the veteran in a heavy Bastion, and Kite, a scout who talks too much. A civilian convoy is trapped behind a mercenary blockade on the Salt Coast causeway. Open the road.
**Operation Deadwater, seven phases:**
- Advance with your squad and breach the seawall gate
- Hold the causeway against a drone swarm
- Silence the relay mast that is jamming your radar
- Survive a gunship hunt
- Break Breakwater's blockade
- Hold the north pad while the convoy passes
**Features**
- Heavy, physical mech combat: recoil, debris, smoke, wrecks, camera weight
- Six enemy types that fight differently: tanks flank, missile carriers lock on, drones swarm, gunships strafe, towers hold, mechs trade
- Two allied pilots with radio dialogue and portraits that react to the mission
- Four weapons and three chassis kits with a payload budget; every loadout plays differently
- Procedural music that builds with the fight. Everything (models, sound, music, portraits) is generated in code
**Controls:** WASD move · Mouse aim · LMB/RMB fire · Shift boost · Z zoom · Q vent heat · E field service · Tab skip radio · Esc pause · M mute
Desktop browser with WebGL2, mouse, and keyboard. Play with sound on. Fullscreen recommended.
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | GPVoid |
| Genre | Shooter |
| Tags | 3D, First-Person, Low-poly, mecha, Sci-fi, Short, Singleplayer, Story Rich, webgl |
| AI Disclosure | AI Assisted, Code, Sounds |




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