**IRON WAKE** is a first-person mecha combat mission you can finish in one sitting.

You pilot STRIDER, a 48-ton Recovery Division rig, alongside your squad: Hallow, the veteran in a heavy Bastion, and Kite, a scout who talks too much. A civilian convoy is trapped behind a mercenary blockade on the Salt Coast causeway. Open the road.

**Operation Deadwater, seven phases:**

- Advance with your squad and breach the seawall gate

- Hold the causeway against a drone swarm

- Silence the relay mast that is jamming your radar

- Survive a gunship hunt

- Break Breakwater's blockade

- Hold the north pad while the convoy passes

**Features**

- Heavy, physical mech combat: recoil, debris, smoke, wrecks, camera weight

- Six enemy types that fight differently: tanks flank, missile carriers lock on, drones swarm, gunships strafe, towers hold, mechs trade

- Two allied pilots with radio dialogue and portraits that react to the mission

- Four weapons and three chassis kits with a payload budget; every loadout plays differently

- Procedural music that builds with the fight. Everything (models, sound, music, portraits) is generated in code

**Controls:** WASD move · Mouse aim · LMB/RMB fire · Shift boost · Z zoom · Q vent heat · E field service · Tab skip radio · Esc pause · M mute

Desktop browser with WebGL2, mouse, and keyboard. Play with sound on. Fullscreen recommended.

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